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- ██ ██ Kaotix |
- Version 2.0 |
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- ██ █ ██ A Shareware |
- ██ █ ██ Chaos Doodad |
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- ██ █ ██ User's Guide |
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- BSX's No-License Nonsense Statement!
-
- This product (C) 1989 BSX International
-
- This software is provided "as is" with no guarantees of any kind. You,
- the user, are permitted and encouraged to distribute it and use it, but
- under the following conditions:
-
- 1) You absolutely, positively may not sell this program.
-
- 2) Under no circumstances should you distribute versions of this pro-
- duct which have been altered in any way without the permission of BSX
- International.
-
- 3) Under no circumstances should you remove the copyright notices from
- the code or from the documentation which is provided with it.
-
- 4) This is a shareware product. You may use it for free for a short
- period. After that you must either register or stop using it. You may
- still distribute it, however.
- If you find this program to be a blast, you ought to send along a
- $5.00 registration fee to:
-
- BSX International
- 806 Park Ridge Rd. Apt. A8
- Durham, NC 27713
-
- Make checks payable to Robert Roberds. Thanx!
-
- 5) Special note to educators: This program has some educational value,
- or at least, we like to think so. Therefore, out of the goodness of our
- tiny little hearts, we allow FREE its use in educational environments. Oh
- please, don't applaud.
-
- Pre-Documentation "Don't Panic" Reassurance
-
- Look, it's real easy. These dox are nice, and you oughtta skim them.
- But we gotta tell you: It's a true gut to use KAOTIX.
-
-
- KAOTIX: THE BSX CHAOS SIMULATION
-
- 0. Facts and Stats
-
- This system contains the following files:
- KAOTIX.EXE -The executable program.
- KAOTIX.DOC -This document.
-
- System requirements:
- IBM PC,XT,AT,PS/2 or compatible.
- 256K RAM at the very least.
- EGA or VGA card with 256K of memory.
- Microsoft Mouse or compatible.
-
- I. Chaos and Stuff
-
- Arite, listen up: The original "Chaos Game" simulation goes something
- like this:
- Take a sheet of paper and an El Marko. Make a triangle like this here
- one:
- 3,4 ------------------------------------- 5,6
- \ /
- \ /
- \ /
- \ /
- \ /
- \ /
- \ /
- \ /
- \ /
- 1,2
-
- Put a dot at the (1,2) apex. Now roll a die. Say you get a 3. Then
- put a dot halfway between (1,2) and (3,4). Roll again. Say you get a 5.
- Then put a dot halfway between the last dot and (5,6). Roll again. Say
- you get a 6. Then put a dot halfway between the latest dot and (5,6). Do
- this until the cows come home or Dan Rather goes a full month without
- doing anything goofy. Whichever comes first.
- "Jeez," you say, "wotta WASTE of my PRECIOUS TIME! Going to all that
- effort just to get a random buncha dots! You think I'm stupid?" Well,
- the sad fact is, you are. For you don't get a random messa dots; you get
- a very beautiful and detailed pattern. So shut up.
- Now, this is all real interesting, but we're talking computers here,
- not magic markers. So we can do it fast and pretty. In particular, you
- can use more than three apices, and assign colors to the dots depending
- upon the random "dice roll" value that it is derived from. This is what
- KAOTIX duz.
-
- II. Using KAOTIX
-
- By the way: it's "Kay-otticks", not "Cow-ticks". Cow ticks spread
- Lyme disease.
- Just run the program. You'll be greeted by the cutesy little BSX
- opening screen and sent off to the KAOS screen. You'll have two (count
- 'em) choices:
- NEW: lets you pick up to 15 points to serve as apices for the Chaos
- Game;
- EXIT: kicks you back to DOS, or the DOS Compatibility Box if you are
- running OS/2 like a geek.
- It's real easy. When picking apices, just click the left mouse button
- where you want them. When done picking, just hit the right button. If
- you pick 15, then the simulation begins immediately.
- Note that each dot you place is of the color indicated in the Next Dot
- Color box. This is the color that will be assigned to pixels placed by
- the "die roll" corresponding to that vertex.
- Not much more to say. Try all sorts of stuff. Try a square. Try a
- triangle, like the original. Try the Chrysler logo, say ten coincident
- dots in the middle and one dot at each vertex of a pentagon. Try whatever
- you want. It's a free country. Try making an arc of half a dozen points
- in one corner and a coincident cluster in the opposite corner for a neato
- "comet" effect. Have fun.
- So what's it all about? Well basically, it's about deriving fractal
- order from chaotic processes. Note that each pattern created by KAOTIX is
- composed of infinitely many little copies of itself, and so on, and so
- forth, the sickness unto death, ad infinitum. Cool, huh.
-
- III. Technical Info
-
- KAOTIX was written entirely in Turbo Pascal 4.0 on an IBM PC with an
- Intel Inboard 386, an Atasi 40Mb hard drive, a Vega EGA card, and
- a Microsoft bus mouse.
- The mouse routines used were those in the Public Domain TP4 unit known
- as EGAMOUSE, by Eduardo Martins. This is a fine, simple-to-use unit that
- comes with source, allowing for easy modification. I modified it to make
- the crosshair shape in KAOTIX, along with a bunch more.
-
- IV. Acknowledgements
-
- Thanks to all you who've sent donations to BSX International and its
- predecessor, Bigsoft Industries. Even the letter from the guy in Kuwait
- was appreciated, although he CLAIMED he didn't have any American money to
- send. I would have liked a couple oil wells, but you know. Additional
- thanx are due to Vernon Huang, Donna Brown, and a bunch of other folks
- who have made a point of telling me how badly my programs suck.
-
- V. Version Info
-
- Version 2.0 released 18 Aug. 89. Next Dot Color box added. Vertices
- now shown in colors corresponding to those applied to plotted dots.
-
- Version 1.0 released 18 Aug. 89. Initial release.
-
- -----
- Bob Roberds BSX International
- "The Ayatollah of Rock 'n' Rollah"
- Durham, North Carolina August 1989
- "Akbar, do you think it's ethical to bottle tartar sauce and sell it as
- sun block?" "Maybe."
- PS: Quit whining and just wear yer (expletive deleted)ing seatbelt.